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Saturday, November 17, 2012

CyberEngine Update: 2

This past week nothing too exciting happened so I am just going to list this stuff for your reading pleasure.
  •  I got my little state switching system set up with one simple InGameState that loads a quake3 level. 
  • I got LuaJIT linked but it is not used... yet.
  • Irrlicht is set up and running with the latest 1.8 version
     
This next week  I am going to work on the game object class and hopefully add some collision detection and a little bit of a game .... just to test.

Well thanks for reading this little update. Talk to you next week.

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