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Saturday, November 17, 2012

CyberEngine Update: 2

This past week nothing too exciting happened so I am just going to list this stuff for your reading pleasure.
  •  I got my little state switching system set up with one simple InGameState that loads a quake3 level. 
  • I got LuaJIT linked but it is not used... yet.
  • Irrlicht is set up and running with the latest 1.8 version
     
This next week  I am going to work on the game object class and hopefully add some collision detection and a little bit of a game .... just to test.

Well thanks for reading this little update. Talk to you next week.

Sunday, November 11, 2012

Game Loop Magazine

     There is a really cool FREE online magazine called GameLoop about making games. It was started just this year and is hosted by one of the Universities I might go to (FIU) the Game Developer's Guild makes it and is nice enough to share it with the entire internet for FREE.
    If you ever wanted to know how to make a game/game art this is a great place to look. I've read through the first 2 issues and it is actually some pretty good stuff. There are videos and everything so it's not just someone going on and on about game making. I hope you guys enjoy it!
  
    As a side note, the Game Developer's Guild is hosting the only Game Jam in Florida January 25-27 (the global game jam). I am going to be there and I hope some of you will be to.

Saturday, November 10, 2012

CyberEngine Update: 1

Welcome to the first Update post for the CyberEngine. The CyberEngine is a little game engine that I am making to learn more about 3D and physics programming. I plan on using this in the 2013 Global Game Jam so I need to be able to make a playable game with it by Jan. 25. I will post an update every week or so to let people know how I am doing and keep a log of the development. I am hosting this MIT licensed project here.
    Now for the update. I just finished the outline for the state switching system. It basically lets me make GameState objects that switch via callback handling. I also made a little White Cube demo in the 3D renderer irrlicht. I never used it before and it actually seems really easy to use. Well... that was not a long update... but it did its job.

Friday, November 9, 2012

Global Game Jam 2013 and what I am doing for it.

    I am going to be attending the global game jam 2013 at FIU in January and I plan on making my very first 3D game there with an engine I am writing with Irrlicht. Since this is a big project (because I never actually made anything 3D before) I want as much input and ideas as I can; I am publishing this work under the MIT license at GitHub (the repo is dartosgamer/CyberEngine).
    This also happens to be my first time using GIT so I am sure there's going to be quite a few problems with me and uploading and everything but, so far it's going well.
    As an added note, during the jam I am going to make some live blog posts on whats going on. Complete with video and pics... you know... the works.